

It was a way to let the composer look into the project, immerse itself in the game universe and make a very personal suggestion without knowing our expectations. We didn’t send any musical reference document or music track example: they had a complete freedom of interpretation from any perspective: instrumentation, genre. And we decided to send only the outline of the game: narrative pitch and game pillars. They had to work on a musical composition based on the conception MoodTrailer video - without audio. We had a composer shortlist and we asked for a short music demo to each candidate. But we knew he was also a music composer for feature films and ballet, which shows a great faculty to adapt and compose for different media. But on the other hand, it was the guarantee to have a fresh and singular musical approach to get something unexpected. However, he had never worked for a video game before.

That’s why Ryan was one of our first pick composer choices. Since the beginning of the conception, Son Lux has always been one of the musical references for Tell Me Why. Being a come to terms story with a family drama that happened in the past, we needed this singularity based on a strong melancholia that could evolve into a rounder, more colorful form of hope. The story has a very intimate focus on our two lead characters, a slow pace prone to contemplation, and a close proximity to their inner emotions. The music of Tell Me Why was intrinsically designed to support the narrative and the emotions of the characters.
